![]() Also hands-on demonstrations and explanations with case studies on how to use the tilt-shift lens in architectural and long exposure photography, together with more other resources and tips you can find in my video tutorial Long Exposure, Architecture, Fine Art Photography – Creating (en)Visionography that comes with a black and white processing ebook. You can find the entire study in the chapter “The Tilt-Shift Lens as Main Tool in Architectural Photography”. This tutorial constitutes a fragment from the extensive tilt-shift lens study I present in my book From Basics to Fine Art – Black and White Photography – Architecture & Beyond, which you can find on my webstore at the link above. If there was no "-speed" in the "-makestandard" alias, pressing Shift would cause you to walk permanently after pressing it once.Shooting with the Canon 17mm f/4L Tilt-shift Lens This tutorial is an essential guide to the tilt-shift lens, a study of the tilt-shift lens, or architectural lens, as it is also called. Remember that if it's a held action (such as walking) you need to manually reset it in the keybind. Whatever it prints out, append that to the bind in your script just like we did above with "+speed". To do this for other keys, all you need to do is bind it from the in-game settings menu (you'll lose your custom bindings on that key, if any) and type "bind KEY" in the console, where KEY stands for the key you set. The last line is just to make sure Insert has a default behavior (otherwise we'd need to press Shift once before Insert does anything). Then we make the alias that will be applied to Shift - it binds the buyscript to the Insert key, depending on whether Shift is pressed or not and does the same for "speed". In the above script, we alias our two states for the Insert key, because we can't have more than one pair of quotes in a script statement (as already explained above). ![]() In order to restore that, we need to add the walk toggle to the bind, so that Shift modifies that as well as whatever key you want modified normally. If you bind Shift, you no longer have that bind and are unable to walk (really funny when you're going all confident in a new match with your brand new buyscript binds and realise it mid-way). Normally, shift is bound to "+speed", which toggles your walking. The important part is "+speed" and "-speed". ![]() The above examples use held keybinds, but you can create toggle keybinds and anything you want - besides the aliasing and chaining of binds, they behave just like any other keybind.Īlias standardbuy "buy m4a1_silencer buy deagle"Īlias +makestandard "bind KP_INS sniperbuy +speed"Īlias -makestandard "bind KP_INS standardbuy -speed" The behavior obviously won't change if you press the modifier while the modified key is active (for example, if you bind Space to shoot and Alt+Space to jump, you won't stop shooting if you press Space first and then Alt until you release the key and press Alt+Space in the proper order. IMPORTANT: Because of the way these binds work, if you press the modifier after the modified key ( Q+Alt instead of Alt+Q in the second example) the key will behave as if you haven't pressed the modifier, since the binding is still in its original state. Since these snippets have semicolons, you can copy-paste the examples directly into your CS:GO console and they'll work. ![]() Which will always switch to your knife when you press Alt+Q, while behaving as usual when you're not holding Alt. They will overwrite yours - you have been warned, don't complain if you accidentally create a mess. WARNING: The example binds here are examples, some of them silly - since keybinds persist after you close the game, DO NOT execute these unless you're prepared to restore your previous keybinds manually (or you already have them in your autoexec.cfg or config.cfg). (also, see the warning at the end of this section) If you're looking for something like that, here's a few guides I found here on Steam that are quite good: This guide will not deal with the basics of configs, binds and scripting, nor will it go into any details on how binding or aliases work. Since this is a question some of us have but no easy source for the information seems to exist, I decided to put the instructions here for those who want to use modifiers. There are tons of guides on how to create config files and keybinds, but I've seen no explicit mention of how to create modified keybinds although some guides include them. ![]()
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